I think a smaller but more densely packed location would maybe bring back some of that memorable navigation that I loved from the original. In terms of what I’m hoping for, I personally would like it to bring in a little bit in terms of size of the world. Tony Gowland, who worked on Liberty City Stories, Vice City Stories, Chinatown Wars, and Red Dead Redemption, spoke exclusively to PCGamesN in an interview that covered his time at Rockstar and the future of Grand Theft Auto. Well, one former Rockstar developer by the name of Tony Gowland (whose own studio just released Dungeon Golf), believes that GTA 6 should be ‘smaller and denser’, boasting ‘memorable navigation’ and less wide, open spaces. Some areas are quite open and not worth exploring, despite Rockstar’s best efforts to populate the entire world. It’s not the biggest map in gaming history, but it’s a fair size, and quite often, a lengthy drive (or flight, or sail, or ride…) can stand between the player and their objective. In the last ten years, avid Grand Theft Auto fans have likely spent many hours driving around the vast, open map of Los Santos in GTA V.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |